The Public Health Research Programme (PHR) is accepting stage 1 applications to their commissioned workstream for this topic.
- What is the impact of interactive electronic devices on health and health inequalities experienced by children and young people (CYP)?
- What are the effective* interventions that aim to maximise benefit or minimise harm of health outcomes as a result of the use interactive electronic devices activities for CYP?
Many CYP view screens in their daily lives from an early age. This includes the use of interactive electronic devices, for activities such as education, gaming and other entertainment, and social media use.
It has been highlighted that these activities may have positive or negative outcomes. For example, time spent online can be of great benefit to CYP, providing opportunities for learning and skills development, as well as allowing young people to find friendship, support and information. Others have argued that screen time can have negative effects, such as a reduction in physical activity, speech development and mental health problems.
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